Publications ๐
Full list: https://www.leonxiao.com/publications/academic-publications
Publications ๐
Full list: https://www.leonxiao.com/publications/academic-publications
Loot box probability disclosure in South Korea ๐ฐ๐ท
Xiao, L.Y., & Solip, P. (2025). Better than industry self-regulation: Compliance of mobile games with newly adopted and actively enforced loot box probability disclosure law in South Korea. Acta Psychologica, 260, Article 105490. https://doi.org/10.1016/j.actpsy.2025.105490
Scopus Q1: Arts and Humanities - Arts and Humanities (miscellaneous) (#123/630; 80th %ile) (2024)
Card packs, loot boxes, and problem gambling ๐๐๐ฐ
Xiao, L.Y., Zendle, D., Petrovskaya, E., Nielsen, R.K.L., & Newall, P. (2025). Physical Card Pack and Especially Video Game Loot Box Spending Are Both Positively Correlated With Problem Gambling but Not Linked to Negative Mental Health: An International Survey. Psychology of Addictive Behaviors, _(_), _โ_. https://doi.org/10.1037/adb0001082
Scopus Q1: Psychology - Clinical Psychology (#58/313; 81st %ile) (2024)
Video game consumer protection in the Netherlands ๐ณ๐ฑ
Xiao, L.Y. (2025). Failing to protect the online consumer: poor compliance with Dutch loot box and video game consumer protection guidelines. International Journal of Law and Information Technology, 33(1), Article eaaf011. https://doi.org/10.1093/ijlit/eaaf011
JCR (JCI) Q1+: Law (#31/444; 93rd %ile) (2024)
Scopus Q1: Social Sciences - Law (#146/1105; 86th %ile) (2024)