Conference Presentations 🗣️
Conference Presentations 🗣️
Xiao, L., Fournier, L., & Eben, C. (2026, August 24–26). Problem gambling and digital loot box, physical blind box, and card pack spending: a Mainland Chinese survey. The 11th International Conference on Behavioral Addictions (ICBA 2026), İstanbul, Türkiye.
Xiao, L., & Khoo, N. (2026, August 24–26). Misleading omissions of loot box presence disclosures: widespread unfair commercial practices in video game advertising on social media in Ireland and the EU. The 11th International Conference on Behavioral Addictions (ICBA 2026), İstanbul, Türkiye.
[tbd] (2026, August 24–26). [tbc]. The 11th International Conference on Behavioral Addictions (ICBA 2026), İstanbul, Türkiye.
[tbd] (2026, August 24–26). [tbc]. The 11th International Conference on Behavioral Addictions (ICBA 2026), İstanbul, Türkiye.
[tbd] (2026, August 24–26). [tbc]. The 11th International Conference on Behavioral Addictions (ICBA 2026), İstanbul, Türkiye.
[tbd] (2026, August 24–26). [tbc]. The 11th International Conference on Behavioral Addictions (ICBA 2026), İstanbul, Türkiye.
Ren, X., Xiao, L.Y., Xiong, X., Huang, Y., & Lo, C.Y. (2026, August 24–26). Physical blind boxes as behavioral addiction risk: Information disclosure compliance and game-like consumption in the Chinese regulation context. The 11th International Conference on Behavioral Addictions (ICBA 2026), İstanbul, Türkiye.
Lo, C. Y., & Xiao, L. (2026, August 24–26). Do gambling-like physical card packs comply with consumer law by disclosing reward probabilities: An exploratory analysis in Hong Kong. The 11th International Conference on Behavioral Addictions (ICBA 2026), İstanbul, Türkiye.
Xiao, L., & Khoo, N. (2026, June 14–18). Misleading omissions of loot box presence disclosures: Widespread unfair commercial practices in video game advertising on social media in Ireland and the EU. Digital Games Research Association (DiGRA) 2026 International Conference (DiGRA 2026), Maynooth, Ireland.
Xiong, X., Xiao, L., Yang, S.J., & Nguyen, A.-T. (2026, June 14–18). Far from complete compliance: Loot box prevalence, probability disclosure, and Kompu Gacha policy in Japanese mobile games. Digital Games Research Association (DiGRA) 2026 International Conference (DiGRA 2026), Maynooth, Ireland.
Xiong, X. (2026, June 14–18). “We are trapped in the mud of binary selections”: An Investigation into the Feminist Consciousness of Chinese Female Otome Game Players. Digital Games Research Association (DiGRA) 2026 International Conference (DiGRA 2026), Maynooth, Ireland.
Huang, Y., Xiao, L., & Xiong, X. (2026, June 14–18). Poor compliance with loot box probability disclosure and warning regulations in Taiwan. Digital Games Research Association (DiGRA) 2026 International Conference (DiGRA 2026), Maynooth, Ireland.
Ren, X., Xiao, L., Xiong, X., Huang, Y., & Lo, C.Y. (2026, June 14–18). Physical blind boxes' compliance with information disclosure requirements: Exploring the game-like nature of blind box consumption in the Chinese regulatory context. Digital Games Research Association (DiGRA) 2026 International Conference (DiGRA 2026), Maynooth, Ireland.
Xiong, X., & Huang, Y. (2026, June 11–14). Never again and yet on repeat: Ongoing poor compliance with loot box probability disclosure regulations in East Asia. Canadian Game Studies Association/L’Association canadienne d’études des jeux (CGSA/ACÉJ) 2026 Annual Conference (CGSA/ACÉJ 2026), Montréal, Canada.
Lo, C. Y., Ren, X., & Xiao, L.Y. (2026, June 11–14). Do gambling-like products (blind boxes and physical card packs) comply with consumer law by disclosing reward probabilities: An exploratory analysis in Hong Kong and Mainland China. Canadian Game Studies Association/L’Association canadienne d’études des jeux (CGSA/ACÉJ) 2026 Annual Conference (CGSA/ACÉJ 2026), Montréal, Canada.
Xiong, X. (2026, May 29–30). Otome across borders: A comparative analysis of the evolution of otome games in Japan and China. Mechademia Conference 2026, Singapore, Singapore.
Lo, C. Y., & Xiao, L.Y. (2026, April 30–May 2). [Poster]. Current Advances in Gambling Research Conference 2026 (CAGR 2026), Helsinki, Finland.
Ren, X., & Xiao, L.Y. (2026, April 30–May 2). [Poster]. Current Advances in Gambling Research Conference 2026 (CAGR 2026), Helsinki, Finland.
Huang, Y., Xiong, X., & Xiao, L.Y. (2026, April 30–May 2). [Poster]. Current Advances in Gambling Research Conference 2026 (CAGR 2026), Helsinki, Finland.
Ren, X., & Xiao, L.Y. (2026, April 30–May 2). [Poster]. Alberta Gambling Research Institute (AGRI) 25th Annual Conference, Banff, Alberta, Canada.
Huang, Y., Xiao, L.Y., & Xiong, K.X. (2026, April 30–May 2). Warning! Poor Compliance with Loot Box Probability Disclosure and Warning Regulations in Taiwan [Poster]. Alberta Gambling Research Institute (AGRI) 25th Annual Conference, Banff, Alberta, Canada.
Xiong, K.X., Xiao, L., Yang, S.J., Nguyen, A.-T., & Shinohara, T. (2026, April 30–May 2). Incomplete Compliance: Loot Box Prevalence, Probability Disclosure, and Compu Gacha Policy in Japanese Mobile Games [Poster]. Alberta Gambling Research Institute (AGRI) 25th Annual Conference, Banff, Alberta, Canada.
Xiao, L., Ren, X., & Xiong, X. (2026, April 22–26). Social media ad repositories: A new method for studying young people’s advertising experience [Workshop]. Child and Teen Consumption Conference, London, UK.
Xiao, L., Ren, X., & Xiong, X. (2026, April 22–26). Exploring the potentially exacerbated harm of gambling-like products due to Kidulting: International psychology surveys and product characteristics. Child and Teen Consumption Conference, London, UK.
Ren, X., Deery, C., & Xiao, L. (2026, March 30–April 1). Digital Service Act Article 39 in practice: Auditing the advertising repositories of very large online platforms and very large online search engines. Socio-Legal Studies Association (SLSA) Annual Conference 2026, Brighton, England.
Xiong, X., Xiao, L., Yang, S. J., & Nguyen, A.-T. (2026, February 21–22). インコンプリートなコンプライアンス:日本モバイルゲームにおけるルートボックスの普及、確率表示、コンプガチャ政策 [Incomplete compliance: The prevalence of loot boxes, probability disclosure, and kompu gacha policy in Japanese mobile games]. 日本デジタルゲーム学会 第16回年次大会 [16th Annual DiGRA Japan Conference], Osaka, Japan. (Proceedings, pp 83–86: https://digrajapan.org/?wpdmpro=%e7%ac%ac16%e5%9b%9e%e5%b9%b4%e6%ac%a1%e5%a4%a7%e4%bc%9a-%e4%ba%88%e7%a8%bf%e9%9b%86)
Xiao, L.Y., Xiong, X., & Huang, Y. (2025, November 20–21). Video game age rating, age assurance, and identity verification in Mainland China: Policy implementation insights from popular iPhone games. Video Games in Museums 2025 / The 12th Annual Chinese Digital Games Research Association (CDiGRA) Conference 2025 (Chinese DiGRA 2025), Shanghai, China.
Deery, C., & Xiao, L.Y. (2025, November 18). Social media advertising repositories: a new method for gaming/gambling research enabled by the EU Digital Services Act. Dutch DiGRA Symposium 2025: Futures for Game Research, Utrecht, the Netherlands.